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You can play the Unreal-powered The Elder Scrolls IV: Oblivion remaster today
  • bethesda
  • Bethesda Game Studios
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  • The Elder Scrolls
  • The Elder Scrolls IV: Oblivion
  • The Elder Scrolls IV: Oblivion Remastered
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  • Virtuos

You can play the Unreal-powered The Elder Scrolls IV: Oblivion remaster today

  • 0

That said, Virtuos has also made changes on that front. Most notably, today’s announcement revealed that the remaster will have […]

Assassin’s Creed Shadows is the dad rock of video games, and I love it
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  • Gaming
  • open world
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  • Ubisoft
  • Uncategorized

Assassin’s Creed Shadows is the dad rock of video games, and I love it

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It also proves AAA publishers should be more willing to delay their games. Assassin’s Creed Shadows refines Ubisoft’s formula, has […]

Diablo vs. Darkest Dungeon: RPG devs on balancing punishment and power
  • darkest dungeon
  • Diablo
  • difficulty
  • Features
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  • Gaming
  • interview
  • roguelike
  • roleplaying game
  • RPG
  • systems design
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  • Uncategorized

Diablo vs. Darkest Dungeon: RPG devs on balancing punishment and power

  • 0

For Sigman and the Darkest Dungeon team, it was important to establish an overarching design philosophy that was set in […]

Dustland Delivery asks which is worse: Gas prices or gangs of rotting mutants
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  • Fallout
  • faster than light
  • ftl
  • Gaming
  • PC games
  • RPG
  • Steam
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  • Uncategorized

Dustland Delivery asks which is worse: Gas prices or gangs of rotting mutants

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Road trips with just two people always have their awkward silences. In Dustland Delivery, my character, a sharpshooter, has tried to […]

Pillars of Eternity is getting turn-based combat, all but demanding replays
  • crpg
  • deadfire
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  • obsidian
  • Obsidian Entertainment
  • pillars of eternity
  • pillars of eternity II
  • real-time-with-pause
  • RPG
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  • turn-based
  • Uncategorized

Pillars of Eternity is getting turn-based combat, all but demanding replays

  • 0

More than just rolling for initiative Obsidian added a turn-based mode to Pillars of Eternity II: Deadfire in patch 4.1, roughly […]

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