C:ArsGames takes a look at the time Chris Roberts more or less made a whole movie. Credit: GOG/Origin Systems/EA If […]
Tag: C:ArsGames
I spent years forcing myself to finish The Witcher 3—don’t repeat my mistake
Consensus and genre labels aren’t reliable predictors of what you’ll enjoy. Open world? Check. Gorgeous? Check. Deep RPG systems? Check. […]
Remembering the 30-year-old computer game that introduced me to Star Wars
I grew up in a Star Trek household, not a Star Wars one. More to the point, I wasn’t even […]
Wing Commander III: “Isn’t that the guy from Star Wars?”
C:ArsGames looks at a vanguard of the multimedia FMV future that never quite came to pass. It’s Christmas of 1994, […]
Why adding modern controls to 1996’s Tomb Raider simply doesn’t work
For our C:ArsGames series, we look at the controls conundrum of early 3D. The graphical updates to Tomb Raider are […]
In the ’90s, Wing Commander: Privateer made me realize what kind of games I love
Ever since 1993, I think I’ve unconsciously judged almost every game by how well it can capture how Wing Commander: […]
Revisiting Jill of the Jungle, the last game Tim Sweeney designed
Skip to content DOS platformers didn’t have a reputation for being fun, but this one is a blast. The platforming […]
Roberta Williams’ The Colonel’s Bequest was a different type of adventure game
However, my mom was another story. I remember her playing Dr. Mario a lot, and we played Donkey Kong Country […]
A question for the ages: Is The Elder Scrolls II: Daggerfall a good game?
Revisiting the 1996 RPG exposes both genius and madness. Daggerfall certainly has ’90s DOS RPG charm in spades. Credit: Bethesda […]
Remembering Descent, the once-popular, fully 3D 6DOF shooter
Descent is a big part of gaming history, but not many people talk about it. The sound these enemies make […]
