C:ArsGames looks at a vanguard of the multimedia FMV future that never quite came to pass. It’s Christmas of 1994, […]
Tag: C:ArsGames
Why adding modern controls to 1996’s Tomb Raider simply doesn’t work
For our C:ArsGames series, we look at the controls conundrum of early 3D. The graphical updates to Tomb Raider are […]
In the ’90s, Wing Commander: Privateer made me realize what kind of games I love
Ever since 1993, I think I’ve unconsciously judged almost every game by how well it can capture how Wing Commander: […]
Revisiting Jill of the Jungle, the last game Tim Sweeney designed
Skip to content DOS platformers didn’t have a reputation for being fun, but this one is a blast. The platforming […]
Roberta Williams’ The Colonel’s Bequest was a different type of adventure game
However, my mom was another story. I remember her playing Dr. Mario a lot, and we played Donkey Kong Country […]
A question for the ages: Is The Elder Scrolls II: Daggerfall a good game?
Revisiting the 1996 RPG exposes both genius and madness. Daggerfall certainly has ’90s DOS RPG charm in spades. Credit: Bethesda […]
Remembering Descent, the once-popular, fully 3D 6DOF shooter
Descent is a big part of gaming history, but not many people talk about it. The sound these enemies make […]
