Civ 7’s devs talk walking back the game’s most controversial decision. You can’t tell as much from the map view, […]
Category: Civilization VII
Why Civilization VII is the way it is, and how its devs plan to win critics back
To Stand the Test of Time Firaxis’ Ed Beach and Dennis Shirk talk major overhauls in “Test of Time” update. […]
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Ars Technica’s Top 20 video games of 2025
Skip to content Blue Prince and 19 others A mix of expected sequels and out-of-nowhere indie gems made 2025 a […]
Civilization VII team at Firaxis Games faces layoffs
However, it’s important to note that neither of those metrics gives as complete a picture as some Internet discussions suggest […]
With 1.2.2 update, Civilization VII tries to win back traditionalists
There’s also a new loading screen with more detailed information and more interactive elements, which Firaxis says is a hint […]
Civilization VII, one month later: The community and developers chime in
Executive Producer Dennis Shirk talks with Ars about the state of the game. Civilization VII has a lot of visual […]
Civilization VII review: A major overhaul solves Civ’s oldest problems
Skip to content Not all changes will be popular, but it’s a great launching point for a new age. One […]
Civilization VII preview: The most complete package since IV
Age transitions feel like starting a new game The most significant change compared to prior titles is the game’s completely […]
